Archive for the ‘Int*rm*c’ Category.

Remote Desktop Mobile on VGA devices: QVGA applications do not scale well

Hi

there are now more and more full VGA rugged devices coming. And some customers are still using Remote Desktop Mobile to run there application on the small screens. Unfortunately some of the coders use application screen layouts hard coded to QVGA (240×320). Now with a VGA capable Windows Mobile device they get weird screens on the device.

The client (Remote Desktop Mobile) sends the server information about there screen sizes. As a VGA device can display 480×640 pixels, the hard coded 240×320 applications only use a quarter of the screen. The texts are very small and more or less unreadable.

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Intermec Technology Conference 2011 EMEA

The registration for Intermec Tech Conf for EMEA in Athens (25.-27. Oct. 2011) is now open:

Event registration site

Conference Schedule 25. and 26. Oct 2011 as ICS file: DOWNLOAD:Intermec TechConf2011EMEA - (Hits: 46, size: )

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WM 6.5: Remote Desktop Client disconnects after 10 minutes

Hi

as MS does not change it, the Remote Desktop Mobile application still disconnects a session after 10 minutes idle time.

Although there is a solution for Windows Mobile 6.1 (http://www.hjgode.de/wp/2009/09/18/wm6-1-remote-desktop-client-disconnects-after-10-minutes/) based on the posting of Rafael (MS Support), this will not work with Windows Embedded Handheld (WM6.5).

The TSSHELLWND will not react on mouse_event and you have to replace the calls by SendMessage and send the WM_MOUSEMOVE to the Terminal Server Input window.

The attached application will do so but it will start only on Int*rm*c devices. It sends a mouse_move message all 4 minutes to the TS input window and so the idle timer will not timeout.

If you ever need to stop RDMKeepbusy from running in the background, you will need StopKeepBusy which is part of the executable download.

For visual control, RDMKeepbusy shows a small blinking line in the task bar:
green = Remote Desktop window found and input window is active
yellow = Remote Desktop window found, but no input window active
red = Remote Desktop window not found

DOWNLOAD:RDM Keepbusy - Windows Embedded Handheld application to avoid idle timeouts (Hits: 168, size: 8.07 kB)

Updated version (you dont need to start RDM before starting RDM_KeepBusy): DOWNLOAD:RDM_KeepBusy 3 - (Hits: 32, size: ) Note: this will run only on intermec devices!

Updated version (see usage.txt): DOWNLOAD:RDM_KeepBusy - remote desktop mobile disconnects after 10 minutes of idle time. RDM_KeepBusy will avoid this by simulating mouse movements (Hits: 33, size: 8.56 kB)

Mobile Development – Shake that thing

Hello Readers

it has been a long time since my last post, I was a little bit busy.

This time I want to present some experimental code to visualize and analyze G-Sensor data. The goal was to achieve a shake detection algorithm. Unfortunately the device under test only provided 1 sample per second and that is not enough for a good shake detection. Beside that the code and classes developed may help you to find your way and they help you at last to determine the current orientation of the device.

left shows general information taken from vector, right shows a log with last vector data

[image SensorScan5_0102.gif]


[image SensorScan5_0304.gif]
left shows graphical of vector and force (length), right shows indicators for detected events

A g-sensor or accelerometer sensor normally gives you the x, y and z-values of a vector. A vector is an imaginary arrow with a direction and length starting from the three dimensional point 0,0,0. The vector direction points to the acceleration of the device. The normal acceleration on earth is 9,81m/s^2. If the device is on the desk, the y-acceleration is about minus 9.81m/s^2. The absolute value of the sensor may vary on the sensor and maybe defined as 1.0 for -9.81m/s^2 or -0.981. If you through the device up to the air, the x,y and z-values will reach 0,0,0 as if the device is weightless. Keep in mind that the acceleration towards the middle of the earth is always there and the device will come back to you.

Here is another visualization of the vector and a device (done with visual python, DOWNLOAD:vectors.py - (Hits: 201, size: 570 bytes)):


[image vectors.gif]

The device is facing upwards (see y arrow) with the top facing to you (the z arrow). The left side of the device is pointing to the right (the x arrow).

The light green/blue and the yellow arrows demonstrate two different vectors which show the direction (the xyz angles) and the force (the vector lengths) to the device.

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