Posts tagged ‘rdp’

RDM_Keepbusy has been updated

I fixed a bug in RDM_KeepBusy. It worked only for the first session and not after close/open another session. Please always use the subversion code.

Mobile Development: RDP AutoLogin v5

Based on version-4 here is an more extended version with the option to preset Resource mapping (Device storage and Remote desktop sound).

These two options are controlled by the default.rdp file:


Continue reading ‘Mobile Development: RDP AutoLogin v5’ »

Mobile Developement – RDP AutoLogin extended (version 4)


on the wish of the one or other user I extended the RDP AutoLogin code and we now reached level 4.

The new code simply has only one extension, it supports the color depth selection. Also the color depth and other settings are visible on the dialog of Remote Desktop Mobile, the settings itself are done via the Default.rdp file. But you are right, RDP_AutoLogin also controls some of the dialog items directly.

[codesyntax lang=”text”]



The color depth setting supports two modes, 8 Bit with 256b colors (ColorDepthID:i:1) and 16 Bit with ~65000 colors (ColorDepthID:i:3).

[codesyntax lang=”reg”]


"Save Password"="1"
"UseMouseClick"="0"	//added with version 3 to switch between mouse and keyboard simulation
"ColorDepth"=1		//added with version 4 to enable switching between 8 and 16 Bit colors


The code changes are small. Some code addition to read the value from the registry and some to write the rdp file:

[codesyntax lang=”cpp”]

void readReg(){
        //ColorDepth new with version 4
        if(RegReadDword(L"ColorDepth", &dwTemp) == 0)
void writeRDP(){
			else if(wcsstr(rdpLines[c].line, L"ColorDepthID")!=NULL){
				wsprintf(szTemp, rdpLines[c].line, dwColorDepth);  //3=HighColor(16Bit) or 1=(8Bit) color


Additionally I have added a new project to the solution to enable to set all the settings not only via the registry but using a GUI application. RDP_Autologin_Settings is born:

Continue reading ‘Mobile Developement – RDP AutoLogin extended (version 4)’ »

Remote Desktop Mobile on VGA devices: QVGA applications do not scale well


there are now more and more full VGA rugged devices coming. And some customers are still using Remote Desktop Mobile to run there application on the small screens. Unfortunately some of the coders use application screen layouts hard coded to QVGA (240×320). Now with a VGA capable Windows Mobile device they get weird screens on the device.

The client (Remote Desktop Mobile) sends the server information about there screen sizes. As a VGA device can display 480×640 pixels, the hard coded 240×320 applications only use a quarter of the screen. The texts are very small and more or less unreadable.

Continue reading ‘Remote Desktop Mobile on VGA devices: QVGA applications do not scale well’ »